The game's generous autosave feature meant that we didn't lose too much progress, but it was still an annoyance.Ĭloudpunk has a great concept, but it never quite lives up to its potential. The game stuttered on a regular basis and there were a number of crashes to the home menu. The draw distance is way too far for a city environment, with buildings peeling into existence as the player gets close to them. Cloudpunk has a gorgeous landscape, but the player is only allowed to see a portion of it at a time. The Switch port of Cloudpunk is riddled with technical issues, too, and the most pressing is the draw distance. The writing in Cloudpunk is dire and the story is told in a way that makes the game a chore to play. Instead, the player has to endure constant nattering and some terrible attempts at levity. ![]() It quickly becomes apparent that the long walkways of the city exist so that the player has somewhere to walk on while the cast talks at them in extended dialogue sequences that go on forever. Exploring the world of Cloudpunk is a treat and the story of Nivalis should be told through its environments. Raina hears the stories of Nivalis through commlinks and calls, in seemingly endless conversations that become grating to listen to over time. Cloudpunk has some of the most abysmal voice acting in recent memory, and it's the medium through which the story is told. The story of Cloudpunk is a mixture of numerous sci-fi tropes, which isn't an issue itself - the problem lies with how they're used. Cloudpunk works best in small doses when the player wants to immerse themselves in its atmosphere, but fails in its characters and story. There are sidequests outside of the main quest, but Cloudpunk never stops being a delivery game. The bulk of the game involves flying from one place to another. There are collectibles to find in Cloudpunk, as well as clothes and upgrades, but there isn't much to do in terms of gameplay.
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